Houdini project file used to create the video above (second banner image) as well as a custom set up for creating velocity fields to shape the paint bursts. The file is commented with tips on how to set up the shading as well as how to better art direct the bursts. You'll also see the method I use to mesh the sim.
Houdini project file used to create these paint splashes. Also includes set up for directing splashes that's easy to customize.